Born with a fascination for video games, Sander van Zanten was initially compelled to dedicate himself to game music composition by the Warcraft and Fable series. An acclaimed guitarist, pianist and digital composer, Sander draws players in and drives them to the heart of the game’s experience by blending intimate instrumentation with lush, swelling orchestral textures and roaring synthesizers.
Sander debuted with KeokeN Interactive’s sci-fi epic Deliver Us The Moon, which takes players on an atmospheric and isolated voyage to the moon. Inspired by classics such as 2001: A Space Odyssey, Interstellar and Gravity, the soundtrack spans close to 4 hours of original music custom-tailored to the award-winning space adventure game. Over the course of the game's development, Sander also had responsibility over all other aspects of audio, e.g. sound design, implementation, VO, localization, QA and optimization.
The breadth of responsibilities assumed during Deliver Us The Moon further crystallized when Sander took up the mantle of Audio Director for the sequel, Deliver Us Mars. In addition to writing over 6 hours of in-game score and trailer material, Sander was responsible for establishing and overseeing the game's audio direction, spearheading vision, composition, sound design, implementation, VO, localization, pipelines, QA, optimization and porting. Together with the illustrious Bas Bertrand, they ensured that audio was never a bottleneck, but always a catalyst for creativity in the rest of the team.
Source: https://nl.linkedin.com/in/sander-van-zanten Read more on Last.fm. User-contributed text is available under the Creative Commons By-SA License; additional terms may apply.
View All
Minimize